どうしてこうなった?作画崩壊 Competitive Intelligence|Ad Analysis by SocialPeta

SocialPeta
SocialPeta

Competitive intelligence is the first step in our marketing intelligence work and one of the most important parts. Only when we understand the details of our competitors can we formulate a correct and effective marketing strategy.

In this report, SocialPeta analyzes the どうしてこうなった?作画崩壊’s ad analysis from multiple aspects and helps you see the competitive intelligence of top grossing apps どうしてこうなった?作画崩壊.

Now, I’ll tell you how to gain a competitive advantage by SocialPeta.

1. Basic Information of どうしてこうなった?作画崩壊

App Name : どうしてこうなった?作画崩壊

Logo

どうしてこうなった?作画崩壊-SocialPeta

OS : iOS

Network : AppLovin,UnityAds,Google Ads(Admob)

Developer : Ryusuke Akabane

Publisher : Cut the Rope: Magic,龙珠祖玛™,Coin Dozer: Pirates,Splash Ink,Uphill 4x4 Prado offroad - Crazy Snow driving 2017,一键转发微信朋友圈神器:小视频软件,Logic Pic: Nonogram & Picross,装扮小游戏 为女孩 - 小公主,比萨制造商的厨师 - 孩子热和美味的比萨烹饪比赛

Total creative ads during the time period : 26

Duration : 761

Popularity : 9,220

2. どうしてこうなった?作画崩壊’s Competitive Intelligence

what is competitive intelligence? Competitive intelligence is the most important part of our marketing. Only when we fully understand the overall situation of our competitors and the market can we make accurate judgments.

Before advertising, we usually use various tools, such as SocialPeta, to check the details of competitors’ ads. In this report, we will analyze the recent advertising performance of advertiser どうしてこうなった?作画崩壊 in detail to understand its advertising strategy.

Trend of Category

There are many types of creatives. We mainly analyze the trend of the ad creative category of どうしてこうなった?作画崩壊 in the recent period. As of 2020-08-23, among the どうしてこうなった?作画崩壊‘s ad creative, the Html category’s proportion is 100.0%, Video category’s proportion is 0.0%, Playable Ads category’s proportion is 0.0%, Image category’s proportion is 0.0%, Carousel category’s proportion is 0.0%.

Ad Network Analysis

The network that SocialPeta monitors can cover almost all mainstream channels in the world. Understanding the competitor’s advertising channels is the first step in marketing work. According to the analysis of SocialPeta, we can see that in the date of 2020-08-23, どうしてこうなった?作画崩壊’s the proportion of networks impressions are placed like this:

AppLovin’s proportion is 100.0%,

’s proportion is ,

’s proportion is ,

’s proportion is ,

’s proportion is .

In the date of 2020-08-23, どうしてこうなった?作画崩壊‘s network with the most ads is AppLovin and its proportion is 100.0%.

3. Top 3 Ad Creative Analysis of どうしてこうなった?作画崩壊

This is the detailed information of the top three ad creatives with the best performance among all ad creatives of どうしてこうなった?作画崩壊. We can see some advertising trends.

Top 1 Ad Creative of どうしてこうなった?作画崩壊

Ad Details :

Headline :作画崩壊した漫画集めました〜全15編〜漫画の中から、作画崩壊している箇所を探してタップ!

Text :

Top 2 Ad Creative of どうしてこうなった?作画崩壊

Ad Details :

Headline :

Text :

Top 3 Ad Creative of どうしてこうなった?作画崩壊

Ad Details :

Headline :

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Basic Info of Top 3 Ad Creative

  1st 2nd 3rd
Duration 4 0 0
Popularity 57
Dimensions 640 x 360
Creative Type Video
Network Akane
Related Ads 1 0 0
Countries Japan
Language Japanese

Through the above analysis, we can see that the most effective channel for どうしてこうなった?作画崩壊 in recent advertising is Akane, and the main creative type is Video.

In conclusion: The above is a free どうしてこうなった?作画崩壊’s competitive intelligence analysis report. To do a good job of advertising, long-term accumulation is required. we need to constantly check the latest trends and competitive intelligence data. With the use of competitive intelligence tools SocialPeta, we can improve our ROI,and make competitor‘s fans ours. I hope that this ad creative analysis report will allow you to gain more.

If you want to check the relevant intelligence analysis of other apps similar to どうしてこうなった?作画崩壊, you can click the app name below to view related reports.