真三國大戰2-要玩就玩真的 Competitive Intelligence｜Ad Analysis by SocialPeta
Competitive intelligence is the first step in our marketing intelligence work and one of the most important parts. Only when we understand the details of our competitors can we formulate a correct and effective marketing strategy.
In this report, SocialPeta analyzes the 真三國大戰2-要玩就玩真的’s ad analysis from multiple aspects and helps you see the competitive intelligence of top grossing apps 真三國大戰2-要玩就玩真的.
Now, I’ll tell you how to gain a competitive advantage by SocialPeta.
1. Basic Information of 真三國大戰2-要玩就玩真的
App Name : 真三國大戰2-要玩就玩真的
OS : iOS
Network : Facebook,Messenger,Instagram
Developer : GAE HK Inc.
Total creative ads during the time period : 215
Duration : 122
Popularity : 21,204
2. 真三國大戰2-要玩就玩真的’s Competitive Intelligence
what is competitive intelligence? Competitive intelligence is the most important part of our marketing. Only when we fully understand the overall situation of our competitors and the market can we make accurate judgments.
Before advertising, we usually use various tools, such as SocialPeta, to check the details of competitors’ ads. In this report, we will analyze the recent advertising performance of advertiser 真三國大戰2-要玩就玩真的 in detail to understand its advertising strategy.
Trend of Category
There are many types of creatives. We mainly analyze the trend of the ad creative category of 真三國大戰2-要玩就玩真的 in the recent period. As of 2020-09-06, among the 真三國大戰2-要玩就玩真的‘s ad creative, the Html category’s proportion is 0.0%, Video category’s proportion is 2.74%, Playable Ads category’s proportion is 0.0%, Image category’s proportion is 97.26%, Carousel category’s proportion is 0.0%.
Ad Network Analysis
The network that SocialPeta monitors can cover almost all mainstream channels in the world. Understanding the competitor’s advertising channels is the first step in marketing work. According to the analysis of SocialPeta, we can see that in the date of 2020-09-06, 真三國大戰2-要玩就玩真的’s the proportion of networks impressions are placed like this:
Audience Network’s proportion is 33.94%,
Facebook’s proportion is 28.79%,
Instagram’s proportion is 18.63%,
Messenger’s proportion is 18.63%,
’s proportion is .
In the date of 2020-09-06, 真三國大戰2-要玩就玩真的‘s network with the most ads is Facebook and its proportion is 26.03%.
3. Top 3 Ad Creative Analysis of 真三國大戰2-要玩就玩真的
This is the detailed information of the top three ad creatives with the best performance among all ad creatives of 真三國大戰2-要玩就玩真的. We can see some advertising trends.
Top 1 Ad Creative of 真三國大戰2-要玩就玩真的
Ad Details ：
Top 2 Ad Creative of 真三國大戰2-要玩就玩真的
Ad Details ：
Top 3 Ad Creative of 真三國大戰2-要玩就玩真的
Ad Details ：
Basic Info of Top 3 Ad Creative
|Dimensions||400 x 224||400 x 224||400 x 224|
|Network||Audience Network||Audience Network|
|Countries||Macau,Hong Kong,Taiwan||Taiwan,Macau,Hong Kong||Taiwan,Hong Kong,Macau|
|Language||Chinese (Traditional)||Chinese (Traditional)||Chinese (Simplified)|
Through the above analysis, we can see that the most effective channel for 真三國大戰2-要玩就玩真的 in recent advertising is Facebook, and the main creative type is Video.
In conclusion: The above is a free 真三國大戰2-要玩就玩真的’s competitive intelligence analysis report. To do a good job of advertising, long-term accumulation is required. we need to constantly check the latest trends and competitive intelligence data. With the use of competitive intelligence tools SocialPeta, we can improve our ROI，and make competitor‘s fans ours. I hope that this ad creative analysis report will allow you to gain more.
If you want to check the relevant intelligence analysis of other apps similar to 真三國大戰2-要玩就玩真的, you can click the app name below to view related reports.