Gun+Car+Ball Games Sweep India; Real Money Games with its Downward Trend

SocialPeta's 2022 analysis looks at India's fast-growing mobile game market, the popularity of simulation, action, sports and casual titles, and the marketing strategies behind Ludo Supreme Gold, BATTLEGROUNDS MOBILE INDIA and Food Cutting.

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India's Fast-Growing Mobile Game Market

Data at the time showed that the growth rate of India's game market was among the highest in Asia and the world.

India video game market revenue, gamer population, and growth statistics

As a populous country, India had around 0.9 billion young and high-quality internet users among a total population of 1.4 billion. Although its game market was worth only 136 billion rupees, or about US$1.8 billion, India had already grown into one of the world's major game markets.

As a result, many game companies began researching the preferences of Indian players and looking for deeper market insights in an effort to capture a larger share of this emerging opportunity.

SocialPeta Research analyzed the top 100 games by downloads and revenue in India and produced a breakdown of the country's most popular mobile game genres.

Challenges Facing India's Game Market

Access to 4G networks and the control measures introduced during the COVID-19 pandemic created two major opportunities for games in India. During that period, the market grew rapidly.

SocialPeta Research nevertheless identified three major challenges facing the market at the time.

1. The Stay-at-Home Economy Was Fading

Much of the rapid growth in Indian gaming during 2021 was associated with pandemic restrictions. With people spending more time at home, games benefited from additional leisure time and attention.

As restrictions eased, consumers once again had more options for entertainment, including offline group activities and gambling.

Comparison of offline gambling and Indian online rummy gaming
Offline gambling versus online gambling games, as illustrated in the original article.

2. Local Games Remained Relatively Weak

Despite restrictions affecting many foreign apps, many of India's leading games were still developed or published by overseas companies.

Real-money and gambling-style games represented a distinctive part of the local market, but SocialPeta Research observed that many of these products relied on gameplay models that had changed little over the years. Their market share was therefore declining rather than expanding in the period analyzed.

3. Aging Gameplay and User Loss

These challenges were not limited to gambling-style games. Many local titles faced similar problems, including aging gameplay, declining user interest, user acquisition pressure and difficulties with long-term operations.

SocialPeta Research argued that game companies needed to study market information more closely and make active adjustments based on changing player preferences and feedback.

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