Watch Recording
Discussion overview
What we will discuss:
At the beginning of 2024, opinions varied on how hyper-casual games would evolve. Now, as the year draws to a close, what developments have shaped this space? This panel brings together industry experts from SocialPeta, TapNation, OZIPUB, Play Castle Studio and Tenjin to share their insights on the key changes of the past year and their predictions for hyper-casual games in 2025.
Key topics include:
- Assessment of the current status of the hyper-casual gaming market.
- Specific case on how to elevate organic growth without paid marketing about hyper-casual games.
- Advice to game developers aiming to publish their next hit game this year.
- Circumstances analysis about shifting of migration to hybrid-casual games from hyper-casual games.
- key prediction for the future of the mobile gaming industry in 2025.
People
The Moderator & Panelists

Tabarak Paracha
Marketing & Sales at tenjin

S. M. Mehdi Rizvi
Head of ASO at TapNation

Wilson Ong
Sr. BD Manager at SocialPeta

Ghazy Azhar
CEO at Play Castle Studio

Ayaz Malik
CPO at OZIPUB
Supported by
SocialPeta Marketing Partners









Collaboration
