What we will discuss:
Gamification is no longer just a buzzword—it has become a core business model. From Duolingo streaks to Noom progress loops, gamified apps are driving remarkable growth across EdTech, Fitness & Wellness, and Social Entertainment, transforming how users engage with digital products.
SocialPeta, together with GamFed, Gameramp, Game Resort, and Factorial Studio, is hosting an exclusive online panel “The Power of Gamification: Key Lessons from 2025.”
Key topics include:
- Why gamification has evolved into a business model—and how its use differs in gaming vs. non-gaming apps.
- What makes certain gamified experiences succeed while others fail.
- Data-backed insights on adoption trends, creative strategies, and marketing best practices for non-gaming apps.
- The next wave of gamification: emerging mechanics, technologies, and innovations.
Join us for expert insights, real-world case studies, and actionable strategies to help you harness gamification for higher engagement, retention, and monetization across both gaming and non-gaming apps.
People
The Moderator & Panelists

S.M. Mehdi Rizvi
Head of Growth at Factorial Studio

Summer Liu
CMO at SocialPeta

Adnan Siddique
Senior User Acquisition Manager at Game Resort

Vivek Ramachandran
CEO at Gameramp

Ercan Altuğ Yilmaz
Turkey Representative at GamFed
Supported by
SocialPeta Marketing Partners









Collaboration
